The Legend of Zelda is a Megadungeon

Want to know a secret? I actually kind of hate megadungeons. In theory, they should be great, right? It’s an opportunity to explore a vast superstructure, discover interesting puzzles, enemies, and magic items, and overcome ever-greater odds as you delve deeper and deeper into the dungeon. In practice, however, it feels much more like tedium.... Continue Reading →

[UPDATED!] Return of the Ranger: Alpha Version 2.2

Finally, it's version 2 of my variant ranger playtest. This time, I step away from the mystical aspect, and instead design a wasteland skirmisher.

Treasure Type Z: Armored General Archetype

I've designed a fighter archetype that almost never takes damage. And it's based on a Fire Emblem class! Doesn't that sound fun?

Dungeon Master’s Guild Review: The Swordmage

The Swordmage is a class dedicated to blending spell and sword together in combat. But is it a good class, and is it worth your money?

Treasure Type Z: Swordmaster Archetype

I've always wanted to make an attempt at translating the Fire Emblem swordmaster into Dungeons and Dragons. And now, I think I've done a pretty damn good job.

Monstrous Monday: Spellcasters Without Spells

This week, I set a new precedent with NPCs. Spellcasters that DON'T require you to to look up their spells ahead of time.

Fury Road and Factions in RPGs

There are several great examples of how to create evocative factions in RPGs. It's just a shame that so few of them actually come from RPGs.

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