Want to know a secret? I actually kind of hate megadungeons. In theory, they should be great, right? It’s an opportunity to explore a vast superstructure, discover interesting puzzles, enemies, and magic items, and overcome ever-greater odds as you delve deeper and deeper into the dungeon. In practice, however, it feels much more like tedium.... Continue Reading →
Finally, it's version 2 of my variant ranger playtest. This time, I step away from the mystical aspect, and instead design a wasteland skirmisher.
I've designed a fighter archetype that almost never takes damage. And it's based on a Fire Emblem class! Doesn't that sound fun?
The Swordmage is a class dedicated to blending spell and sword together in combat. But is it a good class, and is it worth your money?
I've always wanted to make an attempt at translating the Fire Emblem swordmaster into Dungeons and Dragons. And now, I think I've done a pretty damn good job.
This week, I set a new precedent with NPCs. Spellcasters that DON'T require you to to look up their spells ahead of time.