I’ve decided, recently, that all spellcaster NPCs and monsters I design, from now on, will no longer actually use spells. I have a rant planned on why that is, but suffice it to say for the moment that it’s much easier to design NPCs when you use customized abilities, rather than pre-packaged spells.
First up, we have a magician. I figure this is the kind of enemy you might encounter at an evil carnival, surrounded by a group of ruffians and thieves (Perhaps my Bandit Thug and Bandit Rake, located HERE). They have some basic hedge magic and throwing knives, as well as a consistent Mage Armor effect.
Next, we have the priest. One thing I wanted to do with this priest was create someone that could act as a hireling for groups of PCs who might not have a healer in their midst. It also has a bit of paladin in its blood, with an aura and a divine strike.
And, finally, I wanted to create a full-blown arcanist, and I hope this does the trick. It has iconic spells at his disposal, but designed without the need for an actual spell list, and customized to fit its level.
And, of course, here’s the PDF: LINK.