I’ve been running a version of the Tomb of Annihilation for my players, recently. The story has been quite different, but I’m maintaining the tomb almost in its entirety…except I feel like it’s a little bit lacking in the magic item department. I love magic items, and I especially love putting them in my ancient ruins and tombs. It’s always cool to come across the ancient items of old and wonder who might have used them.
So I decided to add some fresh ones to this dungeon. Or rather, I decided to transform some mundane items—simple bullion to most parties—into magical counterparts.
I don’t want to spoil too much about the tomb, so I won’t reveal the entire context of the items’ existence. But I will mention which area number each one inhabits. So, if you want to use these yourself as you delve into the Tomb, you’ll know where I put them. Each item replaces a comparable nonmagical item in the area mentioned.
All of these items can be found in the Magic Item Archive on my Downloads page.
Black Opal Crown
Wondrous item, artifact (requires attunement)
SPECIAL: The crown’s backstory is detailed within Tomb of Annihilation itself, so I will not be reprinting them here. Also, this one’s kind of just for fun, as actually placing this item within the walls of the tomb could (and likely would) break the entire campaign.
This crown is sentient and neutral evil, possessing a dark, nihilistic spirit that seeks the end of all things. Its Intelligence score is 18, its Wisdom score is 14, and its Charisma score is 20. It can only communicate with creatures that wear it, and does so telepathically. It sees and hears anything and everything that the wearer can see and hear. When a creature puts the crown upon their head, it immediately encourages them to use its power to annihilate the multiverse. If they refuse, it immediately attempts to take control of the wearer’s actions, and will do so any time the wearer doesn’t comply with the crown’s wishes or if they attempt to remove the crown from their head.
Characters who agree to the crown’s terms or are under the crown’s control immediately attune to it.
Properties. You gain the following benefits and detriments as long as you are attuned to the crown:
- Your skin turns pitch black and opalescent, like the composition of the crown itself.
- You cannot be charmed or frightened.
- You no longer need to eat, drink, or breathe.
- Your Charisma score increases by 2, to a maximum of 24.
- Any object or person you touch is immediately annihilated, as if touched by a sphere of annihilation.
- You can conjure a sphere of annihilation within 30 feet as an action. You may control this sphere without making an ability check, and automatically win contested checks to control the sphere. You may only conjure a single sphere in this way at a time.
Destroying the Crown. To destroy the crown, it must be hurled into a Sphere of Annihilation or similar effect. Doing so causes the sphere to annihilate everything within 100 feet before winking out of existence.
The Black Opal Crown is located in Area 49.
Broken Spectacles of Arcane Sight
Wondrous Item, uncommon
This bent and broken pair of golden spectacles may have once had greater power, but the damage to them has diminished it. While wearing these spectacles, you can cast the detect magic spell as a ritual spell, even if you can’t normally cast spells.
The Broken Spectacles of Arcane Sight are located in Area 43.
Cups of Jolly Cooperation
Wondrous Item Set, rare
Up to three creatures can fill these three golden cups with liquid, raise them in a toast, and then drink from them in order to regain 1d10 + 5 hit points. Once these cups are used in this way, they no longer function until dawn of the next day.
The Cups of Jolly Cooperation are located in Area 22.
Wondrous Item, rare (requires attunement)
This clay chameleon statuette shifts and changes colors in the light. While carrying this object, whenever you press yourself up against a solid surface and remain completely still, you become invisible.
The Clay Chameleon is located in Area 44.
Wondrous item, uncommon
This brass tankard has the image of a frowning face upon its side. When filled with some kind of liquid, the face begins to smile. If the liquid is then drunk in full, the drinker gains one Inspiration die (1d8). An inspiration die can be rolled once and applied to any d20 roll. If you complete a long rest before spending the inspiration die, it disappears.
Once this tankard is used to gain an inspiration die, it no longer functions until dawn of the next day.
The Happy Tankard is located in Area 12.
Raiment of the Vanguard
Wondrous Item Set, rare (requires attunement)
This set of items includes a golden torc and five gold cloak pins. The torc has 5 charges, and regains 1d4+1 expended charges at dawn. As a reaction, the wearer of the torc can allow any creature they can see who is wearing one of the cloak pins to add 1d6 to a failed attack roll. The wearer of the torc cannot gain the benefit of wearing the cloak pins.
The wearer of the torc attunes themselves to the entire set as if it were one item, and the wearers of the cloak pins need not attune themselves to gain these benefits.
The Raiment of the Vanguard is located in Area 22.
Scabbard of the Dragon
Wondrous Item, rare (requires attunement)
This scabbard is engraved with the image of a dragon, and can fit any one-handed sword. It has 3 charges, and regains all expended charges at dawn. When a sword is sheathed in this scabbard, you can expend a charge to imbue the sheathed blade with elemental energy: either acid, cold, fire, lightning, or poison. The sword then deals an additional 1d6 damage of that type for 1 minute.
In addition, any creature attuned to this scabbard can speak, understand, and read draconic.
The Scabbard of the Dragon is located in Area 63.
Sephirius’ Back Scratcher
Wondrous Item, rare
This ivory back scratcher is shaped like the claw of a deinonychus. It possesses 5 charges. As an action, you can expend a charge by scratching your back with this item, causing you to slip into a state of absolute serenity. For the next minute, you may change the result of an ability check you attempt to 10 + your ability modifier. Once you change an ability check in this way, the state of serenity leaves you and you cannot do so again until you expend another charge. If you expend the last charge, it becomes a nonmagical back scratcher.
Sephirius’ Back Scratcher is located in Area 32.
Shagambi’s Music Box
Wondrous Item, uncommon
The key to this elegant music box can be cranked as an action, after which it plays music for one minute as long as it is open. The music it plays can be heard by every creature within 100 feet. Even creatures without ears or the ability to hear can recognize the music, and it cannot be blocked by any substance, even if encased in stone or lead. Creatures listening to the music gain advantage on saving throws against effects that would put them to sleep.
Shagambi’s Music Box is located in Area 48.
Shield of Papazotl
Shield, very rare (requires attunement)
This shield can only be wielded by those who bow before no one. It bears the image of a man hefting a spear upon its face.
The shield has 3 charges, and regains 1d3 expended charges at dawn. A bearer may expend one charge as a bonus action to command the shield to attack a creature within 30 feet. The shield makes a ranged attack, hurling a magical spear of force using the bearer’s ranged attack bonus. The spear deals 4d8 force damage on a hit. A target reduced to 0 hit points by this attack is disintegrated and turns to dust. The shield must be facing a target to make such an attack against them.
The Shield of Papazotl is found in Area 22.
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