Finally, I conclude my Zelda monster marathon with Gohma, the armored arachnid!
Not just a monster from a popular video game franchise, but a practice in designing new game mechanics!
They're creepy, they're spooky, and they kinda hump your character model...that's weird. Anyway! They're the redead!
Ever wanted to surprise your players with a deadly acidic venus fly trap? No? What about a Zelda game? Yeah...that's what I thought.
This week, I set a new precedent with NPCs. Spellcasters that DON'T require you to to look up their spells ahead of time.
This is a very special Monstrous Monday. Not only was this monster idea provided by James Done, but he was actually its original designer! He passed the design along to me and allowed me to tweak and fiddle with the design myself to ensure that the numbers all lined up properly. I did a little... Continue Reading →