I’ve always felt that magic users tend to get the short end of the stick when it comes to magic items. I mean, they have Pearls of Power and Staves of the Magi and Rings of Spell Storing and Wands and Scrolls of varying effectiveness, but mages always seem to lug around the same five... Continue Reading →
Everyone talks about magical swords. They suffuse nearly the entirety of fantasy literature, movies, and even D&D. SCREW. THAT. Swords are stupid. Axes. It’s all about the axes, man. Actually, this isn’t just about axes. It’s also about utilitarian design. Too many magic items are just “deal extra damage” or “add to your attack rolls”... Continue Reading →
This is an interesting one. Two of the subclasses in this document, you see, actually made it into the Sword Coast Adventurer's Guide. It's neat looking back and seeing what I thought of the Proto-versions of these subclasses, as compared to their final versions. And I still love the minotaurs. Their culture continues to make me smile.... Continue Reading →
No intro. Fallouting. See y'all Thursday. So…an Unearthed Arcana on class design? With specific examples of class options people have been asking for since…well, since the game came out? I’m in! Let’s dive in, shall we? Follow along, if you like. Introduction and Class Design Primer First up, we have a quick intro that discusses... Continue Reading →
Does your party have too many magic items? Need to plan a campaign without giving out too much cool stuff? Boy, have YOU come to the right blog post!
And now we come to our third re-post from the old site. This time, It's about the dragons and the planar arrangement of my previous homebrew world. The idea of dragon gods has always appealed to me, yet Bahamut and Tiamat never have. This version of the dragon gods pays homage to the original two,... Continue Reading →
This post was for my previous homebrew setting that I was building. In it, I was drawing quite a bit from ancient theology and myth. One of the ideas I had was that the gods of the world didn't necessarily have to be gods. In this case, that idea came to fruition in the form... Continue Reading →
For the next several weeks, I'm going to be migrating several of my old posts from the original version of Loot the Body to this new version. I'll be going in chronological order, and they will be posted every Wednesday. They will be minimally edited (there are a few wherein I promised future posts that... Continue Reading →