I've talked a lot about monster design. Now, it's time to take the next step. Let's design something...legendary.
So the D&D crew finally came up with some new encounter building rules. Well, let's see if I can tear them apart, shall we?
Ever get tired of taking ALL THAT TIME to write full stat blocks? Then have I got the design method for you...
Mike Mearls' newest version of the ranger is a return to form for the class. But is that return to form a good thing, or simply a rehash of what's been done?
Much of monster design in D&D is quite rigid and uniform. Let's mix that up and introduce a little narrative to our monsters, eh?
Not just a monster from a popular video game franchise, but a practice in designing new game mechanics!
The new Zendikar setting in D&D could be a huge deal, if the folks at Wizards of the Coast seize upon this opportunity...