Ever get tired of taking ALL THAT TIME to write full stat blocks? Then have I got the design method for you...
Mike Mearls' newest version of the ranger is a return to form for the class. But is that return to form a good thing, or simply a rehash of what's been done?
Much of monster design in D&D is quite rigid and uniform. Let's mix that up and introduce a little narrative to our monsters, eh?
Not just a monster from a popular video game franchise, but a practice in designing new game mechanics!
The new Zendikar setting in D&D could be a huge deal, if the folks at Wizards of the Coast seize upon this opportunity...
They're creepy, they're spooky, and they kinda hump your character model...that's weird. Anyway! They're the redead!
Ever wanted to surprise your players with a deadly acidic venus fly trap? No? What about a Zelda game? Yeah...that's what I thought.
This week, I discuss the positives and negatives of using Superiority Dice in your system, and offer an alternate take on some subclasses that use them.