Witch Hunters are hunters in the dark, facing the monsters of this world by becoming a monster themselves. But can they justify their own existence in D&D?
No intro. Fallouting. See y'all Thursday. So…an Unearthed Arcana on class design? With specific examples of class options people have been asking for since…well, since the game came out? I’m in! Let’s dive in, shall we? Follow along, if you like. Introduction and Class Design Primer First up, we have a quick intro that discusses... Continue Reading →
Deep Stalkers, Shadow Sorcerers, and Undying Lights, oh my! What awaits us in November's Unearthed Arcana, and is it even worth reading?
Go read part 1 HERE. All right, let’s review. We now know the excitement curve—that’s what I’m calling it. A class builds in excitement, with a couple of dips, toward level 11, at which point there is a deep and immediate drop. Thereafter, there’s a slow, ten-level climb up to level 20. And this is... Continue Reading →
You know, it took me a long time to figure out how to write this article. I actually wrote it once, already, and then realized that I was going about it the wrong way. See, the first time I wrote this article, I wrote about how I’m building my ranger class. Well…that’s not exactly right.... Continue Reading →
Read Part 1 HERE. So, the spell-less and…spirit ranger? I don’t exactly know what to call it. They never gave it an official name. But since its primary feature seems to be its companion spirit, I feel like calling it the spirit ranger is appropriate. Real quick, before I get started: Spell-Less Ranger: LINK Spirit Ranger:... Continue Reading →
So…there’s been a lot of talk about the ranger, recently. This is, mostly, due to Wizards deciding that the class might need a tune-up. And by tune-up, they of course mean that the class needs to be remodeled from the ground up. This is after they already came up with an alternate, spell-less ranger progression.... Continue Reading →