Because sometimes video game mechanics don’t translate all that well.
Ever wanted to run a high-flying dragoon or a shadow-cloaked dark knight from Final Fantasy? Then I've got some good news for you.
The Comprehensive Equipment Manual is 255 pages of new items and systems to use in your games. But is it the right book for your table?
I've talked a lot about monster design. Now, it's time to take the next step. Let's design something...legendary.
So the D&D crew finally came up with some new encounter building rules. Well, let's see if I can tear them apart, shall we?
Ever get tired of taking ALL THAT TIME to write full stat blocks? Then have I got the design method for you...
Mike Mearls' newest version of the ranger is a return to form for the class. But is that return to form a good thing, or simply a rehash of what's been done?
Much of monster design in D&D is quite rigid and uniform. Let's mix that up and introduce a little narrative to our monsters, eh?