Because sometimes video game mechanics don’t translate all that well.
Final Fantasy in D&D: Dark Knights and Dragoons
Ever wanted to run a high-flying dragoon or a shadow-cloaked dark knight from Final Fantasy? Then I've got some good news for you.
So You Want to Hunt Some Monsters
...and wear their bones as a hat.
DM’s Guild Review: The Comprehensive Equipment Manual
The Comprehensive Equipment Manual is 255 pages of new items and systems to use in your games. But is it the right book for your table?
The Legendary Elephant in the Room
I've talked a lot about monster design. Now, it's time to take the next step. Let's design something...legendary.
Unearthed Arcana Review: Encounter Building
So the D&D crew finally came up with some new encounter building rules. Well, let's see if I can tear them apart, shall we?
Messing With Monster Design 2: Instant Monsters
Ever get tired of taking ALL THAT TIME to write full stat blocks? Then have I got the design method for you...
Unearthed Arcana Review: The Ranger, Revised
Mike Mearls' newest version of the ranger is a return to form for the class. But is that return to form a good thing, or simply a rehash of what's been done?
Messing With Monster Design: Variable Features
Much of monster design in D&D is quite rigid and uniform. Let's mix that up and introduce a little narrative to our monsters, eh?
Monstrous Monday: Armored Arachnid, Gohma
Finally, I conclude my Zelda monster marathon with Gohma, the armored arachnid!