Not just a monster from a popular video game franchise, but a practice in designing new game mechanics!
They're creepy, they're spooky, and they kinda hump your character model...that's weird. Anyway! They're the redead!
Ever wanted to surprise your players with a deadly acidic venus fly trap? No? What about a Zelda game? Yeah...that's what I thought.
This week, I discuss the positives and negatives of using Superiority Dice in your system, and offer an alternate take on some subclasses that use them.
The Animal Trainer, Flying Cavalry, Innkeeper, and Teamster. Four new backgrounds for your D&D games in one DM's Guild product. But are they worth the price?
Want to know a secret? I actually kind of hate megadungeons. In theory, they should be great, right? It’s an opportunity to explore a vast superstructure, discover interesting puzzles, enemies, and magic items, and overcome ever-greater odds as you delve deeper and deeper into the dungeon. In practice, however, it feels much more like tedium.... Continue Reading →
Finally, it's version 2 of my variant ranger playtest. This time, I step away from the mystical aspect, and instead design a wasteland skirmisher.
I've designed a fighter archetype that almost never takes damage. And it's based on a Fire Emblem class! Doesn't that sound fun?
The Swordmage is a class dedicated to blending spell and sword together in combat. But is it a good class, and is it worth your money?